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XNA Planetary Render Progress Video
XNA Planet Renderer - Terrain & Ocean
Real-time planet renderer, playing with atmosphere
Planet Renderer in progress
XNA planet renderer - light shafts test
XNA Procedural Planet
XNA Planet renderer - ocean test
XNA Procedural Planet II
RandomChaos 3D Engine - Planet Shader Progress
XNA Planetary GeoClipMap engine test #3
New Planet Demo Build
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Last Updated: September 28, 2026
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Summary
Link to my blog: gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ... This video shows the status of my Here is a quick video of a procedural A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader - Added cloud map, cloud shadows and waves on the oceans. This is the third test of the GCM device. New features are: - now uses shaders to do some bling bling