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Coding Adventure: Software Rasterizer
Coding Adventure 122
Coding Adventure: Chess
Coding Adventure: Simulating Fluids
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Coding a Coding Game
Coding Adventure: Atmosphere
Coding Adventure: Simulating Smoke
Coding Adventure: Rendering Fluids
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Ray Tracing
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Last Updated: September 28, 2026
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Summary
This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Remember to add the number before times! , and leave a down below! Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... We've succeeded in the past to make a bunch of little balls behave a fluid, but can we now make them look a fluid too? Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...