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Java Netbeans Game Dev Log - part 35: Stackable inventories!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
Devlog 9: A New Start! (Java + LWJGL)
Java Netbeans Game Dev Log - part 34: Reworked inventories!
Indie Game Dev Log - Farming RPG
Java Netbeans Game Dev Log - part 46: Roads!
2D GAME DEVELOPMENT!! - Dev Log 5
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Last Updated: September 28, 2026
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Summary
In order to be able to save the You have to eat and drink in order not to die now. And there's a day and night cycle implemented. In the video it's sped up just to ... Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ... I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The most interesting ... I had to unify the inventory system in order to ease the future This week I was able to add Lakitus and Spinys. I also added all of level 1-1's background tiles. I started coding around the age of ... Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board.
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