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Java Netbeans Game Dev Log - part 11: Backpack mostly finished!
Java Netbeans Game Dev Log - part 23: New character graphics and animation!
Java Netbeans Game Dev Log - part 26: Saving the game and cooking!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 21: Campfire and killing rabbits!
Java Netbeans Game Dev Log - part 16: Tent and animated menu!
JAVA 2D Game DEV-LOG # 3 | Items that can be picked up | Enemy Movement | Player Attacks
I needed to save the progress so I made my own Save System... # Devlog №4
Java Netbeans Game Dev Log - part 20: Rabbits and sounds!
Java Netbeans Game Dev Log - part 35: Stackable inventories!
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Last Updated: September 29, 2026
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Summary
So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action Tile variations are gonna be important later on when I'll start working on biomes but grass tile variations is a good start. And action ... Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. I've been fighting pixels! A lot of them. And got beaten up million times. But pixel art is about persevering and so I did! In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. I've added the possibility to kill a rabbit using an axe and I've implemented the building system with the first recipe being a ... Today I've added a new menu which is Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ...
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