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Game Programming - Episode 52 - Loading Level Files
Java Netbeans Game Dev Log - part 5: Improved performance + drawing!
Java Netbeans Game Dev Log - part 1: The Beginning
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 49: lights!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 43: Saving the game, animations!
Java Netbeans Game Dev Log - part 46: Roads!
Java Netbeans Game Dev Log - part 41: Metal crafting and improved zoom!
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
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Last Updated: September 26, 2026
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Summary
One of the things that I'm willing to admit that I miss are 2 little fury devils - I've introduced a trap system into the Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... Uncapped framerate is really helpful when analysing potential performance issues. And I really need to find a way to fix the ... Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. Libgdx, boxlight and fun related to it. In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action animations. Blarrr Also zoom, forge and improvements to the code. I had to remake the video twice just 'cause I wasn't capable of talking a ... I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The most interesting ...
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